8/23/2023 0 Comments Battle group kursk![]() So immediately a nice challenge is posed as the commander tries to work out the best balance of offensive and defensive actions in their turn. ![]() However, I could use any number of my available orders to issue Reaction Orders, effectively allowing my units to intervene at any point in my opponent’s turn to move or fire. Each order I end up with allows me to perform one action with a single unit (eg single vehicle or infantry squad), choosing from a menu of various types of moving, firing, embarking etc actions. For example, if playing a platoon level game I would roll 2D6 and add an additional order for each officer in my battlegroup. At the beginning of each player’s turn they roll for the number of Orders they are able to give that turn. The basic turn structure is IGOYOUGO, with a nice exception. No indication is given of how long different games might take, and this is one of the questions I’m keen to have answered. The rules are designed for 15mm or 1/72 figures, with no change to ranges or movement etc. The figure scale is 1:1, and most games are played on the standard 6X4 table. One of the things that appeals to me about the game is that it is designed to be scaleable from squad to battalion level, so theoretically it might be suitable for 1½ hour games after school as well as big games in the holidays. The rules cover 43 pages (broken up with lots of illustrations and tables), and are laid out logically and clearly with lots of examples. ![]() With any discussion of BGK the Elefant in the room (geddit?) is of course Flames of War, and the way that BGK does not aggressively market a particular brand of models is one of the immediate contrasts with FOW. The modeling section also does not read like an attempt to flog their stuff. Indeed, the photographs feature models from a bunch of other companies (SHQ, Foundry, Britannia etc). Although they are put out by Plastic Soldier Company, and obviously they are seeking to use them as a vehicle for selling lots of figures, the rulebook does not look like an illustrated catalogue of their stuff. This immediately brings me to something I like about the rules. The book is very well illustrated with contemporary photos (some of which I’ve not seen before), model photos and line drawings. There are a few typos here and there, but the text is generally clearly written, and I have found the rules to be very easy to follow. The book is divided up into sections covering the rules, a decent historical overview of Kursk, army lists for the battle, scenarios, a modeling guide giving some nice tips about painting armoured vehicles and making battle boards, and rules for a large campaign or mega-battle covering the battle of Prokhorovka on 12 July 1943. Consequently it is not cheap, but I have no complaints about the value. First up, the rulebook is a beautifully produced hardcover of 240 pages. ![]() Here are some of my initial impressions, based on a quick read through. I’ve been looking around for some WWII rules that might suit our club, and was thinking they might be Bolt Action, but BGK is another distinct possibility. From the interview it sounded as though these might be a good set of rules for the school club. After listening to the author of the new Battle Group Kursk (BGK) rules interviewed on Meeples and Miniatures I went ahead last week and bought a copy of the rules from War and Peace Games.
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